STAR WARS Knights of the Old Republic II: The Sith Lords. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians . For now, head out the exit to the Sith Academy Entrance. He'll hint that he has information, but will refuse to divulge anything until you help him retrieve a spy droid from the Sith base. A less annoying solution is to simply run away, while retargeting your melee warriors on the enemy that's harrassing your ranged character. The girl speaks no Basic, which understandably makes communicating with her fairly difficult. Head down to the droid shop to inquire about this mystery droid that can speak Tuskan. Youll need to go there alone. Dark Jedi, Sith apprentices, Sith heavy troopers, and Sith troopers all apparently take personal offense at your continued presence in this area. Removes all ranks of speed, aura, valor, energy Resistance, and Force resistance. Uthar and Yuthura wait for you, and this is where all the scheming in the Double-Cross quest will pay off. Of course, if you're just gonna cause a ruckus, you can bring whomever you want to the party. Once you find the Modified Blaster you can show it to Samhan for some extra quests. Not a bad haul at all. Don't worry--this is a neutral Force alignment result. She won't listen to you anyway, so select a response and watch as Grann comes down the elevator with four war droids, mark IV. Players who intend to become Light Jedis would do well to keep in mind that the cure and heal Force powers essentially replicate the effects of medpacs, and have the bonus of being reusable, since your Force gauge will gradually replenish itself over time. As stated above, she's not too difficult to defeat. C8-42 is found in the Sandral grounds, attempting to commit suicide by goading a group of Kath hounds into attacking. Speak with Jana Lorso in Czerka and/or Chodo Habat at the Ithorian Compound, and find your equipment in Entertainment 081. Note that doing so will prevent you from using the above trial walk-through without taking a shift to the Dark side, but if you're really interested in perverting justice, then it might be worth your while to hack the Republic database, because..he actually did do it. The primary new features of KOTOR2 include: Into this shaky situation steps you, a former Jedi who has given up all attachment to the Force. The third rank doubles the point bonus, meaning that if you achieved the third rank of this feat at level 12, you'd still possess the 12 extra vitality from the first rank, but also instantaneously gain another 12 points. Only scoundrels can use the sneak attack feat, and indeed get a new rank in it for free at every other level-up; it corresponds roughly to the backstab attack of a thief character in traditional Dungeons & Dragons. The reason you'd want to do it over and over again is that the game erroneously awards you experience each time you do it, thus creating an experience well that's limited only by your available computer spikes, or by the game's experience cap, if you do manage to hack for free. The number before the slash is the amount of damage that is ignored; in this case, the first five points of damage from every fire-based attack would be ignored by the character, so that, if an attack was supposed to deal 10 points of fire damage to your whole party, that character would only take five, while the other characters would take full damage. In this case, the hounds are four baby rancors and a few Rakatan warriors, as well as The One himself. If you have enough vitality, this fight shouldn't pose much of a threat to you, but if you are having trouble, you might want to activate one of those energy shields you should have lying around in your inventory--it'll help blunt the damage from her saber a bit. In order to escape from the planet and access the Star Forge, you'll need to align yourself with one of the two surviving tribes of the Rakatan, the species which just attacked you. Unfortunately, you can't force your fellow party members to run alongside you, so you'll have to pick one of them (preferably the one with the least vitality), and sprint over to the western end of the southern corridor, where the elevator to the next level is. Of course, you could just slaughter them all for a Dark side shift, but for reasons yet to be revealed, it's best if they leave the facility alive, even if you are a Dark Jedi. But, in all seriousness, there's a point in every game where 'challenging' crosses the line and becomes 'frustrating,' and this section of KOTOR will no doubt drive many a gamer perilously close to that precipice. Scoundrels are more likely to take on the Sith with brains than with blasters, by utilizing explosives and traps to do the dirty work for them, or by simply evading a confrontation in the first place. At any rate, Bastila will attack you. That saving throw, however, is checked against a DC that consists of the attacker's experience level plus the attacker's strength modifier, so at low levels, you won't stun an opponent more than 1 time out of three at best. Once you have bought HK, unequip one of your party members and add the droid to your party. He's an amusing old man, but harbors a deep reservoir of pain beneath his avuncular surface. Repair also governs the amount of vitality that your droid NPCs gain when they use repair kits on themselves to recover from damage. In any case, numerous instances of Force wave, insanity, or stasis field will help thin the herd a bit, since you'll have so many enemies in such a small space. Return to Zax for the bounty. 'Malak will never let you become that powerful. He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. Keep in mind that the Light side of the Force doesn't look kindly on unprovoked bloodshed, even to serve the greater good; you can expect to take a Dark side shift in alignment for each mission you complete. The mines shouldn't do to much damage but you can manually navigate between to avoid taking any damage. His energy shield will let him take quite a beating, but since he'll be using blasters, you can have all of your characters unload on him with grenades until the shield falls, then use your Jedi characters to slice him up. Regardless, head up to the holding facility and let your teammates free; they'll make a mandatory party for you, and you'll be on your way. Begin searching the area. Oh, baby. While the d20 system has been greatly improved since the days of Advanced Dungeons & Dragons 2nd Edition (you won't see any THAC0's, for instance), the system is still fairly hardcore when compared to the rules of most console RPGs. Your quests with him are now complete. Firstly, you can put yourself in Revan's shoes, and answer as he would, i.e. Afterwards, start following the passage north to eventually find the Training Annex to the base; if you picked up the Missing Selkath quest in the mercenary enclave, you should see a Selkath apprentice just about to enter. It's best to focus on settling the conflict with your lightsaber. Proceed farther south from this point to find the Sith trooper's body with the Rakghoul serum on it. ), Exponential: 6 (The sequence is 1 to the 6th, 2 to the 5th, and so on. Proceed in a northwesterly fashion until you come across a bounty hunter roaming the halls. Unfortunately, there's no way to avoid this fight, so dispatch them and head topside. If you're playing Dark side, then you can simply accept Yuthura's offer of sponsorship into the Sith academy, and you'll be teleported there immediately. The bottom ring must be transferred to a bare pillar. (Which came first, the Kyle or the katarn?) You'll regain your teammates once you reach the Academy's interior, though, so this shouldn't be too hard for you; if you're looking for extra experience, or if you just want to be the king of the hill, this is the way to go. There are some tough fights in KOTOR, to be sure. Walk over to the corpse pile, take the items, and then plop down a frag grenade and some of the synthesized odor back into the pile. Before you dispose of the serum, don't forget about the infected outcasts quest that can be completed in the Under City settlement. Kudos on Tatooine will usually not give you a reward, since beating him ten times in a row activates a bug in the game. If you defend the Sullustan youll get Light Side points or Dark Side points if you dont. What is needed on Telos is reconstruction, jobs, development. Write something about yourself. Speak to the Judge Shelkar in the Ahto High Court to get all of the pertinent information that you'll require; you can then go on to question all of the other judges about the case to get an idea of their prejudices and opinions on the case itself. The third ranks of weapon proficiencies, called weapon specializations, are a unique case, since they are only available to characters of the soldier class. All Jedi have a rudimentary ability to perform this kind of deflection, so that everyone picks up Jedi defense at their first level, but with practice, a Jedi can become much more adept at this skill, thus increasing not only the chance that they'll escape from an attack unharmed, but also turn the attack back upon the attacker. Give it to Matrik for a decent experience boost and some Light side points, and then you can get the bounty from Zax. Luckily for you, the Sith troopers on the Endar Spire are completely inept; they have a huge penalty to both their attack and defense, so you shouldn't have too much trouble with them. It appears that he was once a protg of Saul Karath, erstwhile Republic admiral and now commander of the Sith fleet. The primary benefit of critical strike is that it has a good chance of stunning an enemy for a short duration on a successful melee attack (and only melee attacks; critical strike doesn't work with ranged weapons), if they fail a saving throw. If you did manage to equip an item that grants you immunity to mind-affecting attacks, his horror power won't affect you, which is a good thing, since a successful hit with it leaves you incapable of movement for a couple of rounds. He refused because of the risk of jeopardizing his contract with Czerka and because he needed the credits for his debt to the Exchange. If pressed on what he finds wrong with current management, you can steer the conversation towards how to find some dirt on Czerka. You'll take an immediate Dark side hit for agreeing to participate in this kind of savagery. Guardians are meant to kill, kill, kill; that's what they're good for, and that's what you'll be able to do with relative ease if you choose to upgrade your character to this class. Since passive feats are always active, working behind the scenes to make your characters better warriors, they ease the burden of micromanagement somewhat. All trademarks are property of their respective owners in the US and other countries. If you're planning on playing a Jedi consular who can wield Force powers with ease, you'll definitely want to increase your wisdom stat at the expense of charisma. If you're used to pre-made characters, such as are found in most console RPGs, by all means select a quick character and jump directly into the game; they're not handicapped at all when compared to a custom character. And that, as they say, is that. A single target is overcome with fear (stunned) for six seconds. This will become quite important when battling the Dark Jedi later on in the game, since they will quite often resort to these kinds of attacks when using the Force powers. After you obtain Jolee and (hopefully) Juhani, the non-Jedi members of your party can take a backseat. Also, keep in mind that your skill progression will drop sharply once you become a Jedi; if you are relying on your player-character to pick locks or do other skill-related tasks, then you'll want to have a few more starting-class levels when you become a Jedi. Proceeding south from Elise, you'll run into a few of the previously mentioned Kath hounds. If you did everything correctly, you should find yourself with 1,310 experience; if you solved only parts of the case, you will find yourself with a substantially smaller reward. Use the analog stick to aim, and the A button to fire; don't worry about speed here, or, for that matter, during any other of these turret mini-games; the Ebon Hawk seems to have more than enough shielding to handle the fighters. Manage all your favorite fandoms in one place! One target takes 1-6 damage per level of Jedi (10-60 max). Some feats, such as armor and weapon proficiencies, are cumulative, but most are not, so that achieving the second level in a feat replaces the bonuses that the first level gave you, rather than having them add together. He will also often have an effect bonus of +5 to attack, for a total of +38 to attack. You can take them out with one shot of your sonic emitter, but, to keep things even, they can kill you in one shot as well. If worst comes to worst, you might want to have whomever is using a melee weapon in your party activate the Mandalorian melee shield you found in this spot earlier to negate some of the damage Sherruk deals. The second involves a confrontation with a group of Sith apprentices. Corellian ale, envirosuit walks on Manaan's ocean floor; the whole nine yards. For instance, assume a thermal detonator is thrown into a room where two of your characters are standing. Czerka Site 1) Exit to Restoration Zone 2) Mercenary Droidmaster with Warbots - As you make your way through the canyon you'll come first of all to a Sentry Droid and then a Mercenary with 2 Warbots, hidden behind some mines. For cross-class skills, the limit is half of the limit for your class skills, rounded down, so that, at experience level 4, your upper limit for a cross-class skill would be rank three (experience level four + three equals seven, divided by two is three and a half, which is rounded down). For Dark Side points bring the droid back to the Jana Lorso at the Czerka Office. Although you can change targets at will, the game doesn't necessarily shift over immediately, especially if you have actions in your queue. If you let them live, lie to him by stating that the students are 'gone.'. B-4D4 was taken to the Ithorian compound and reprogrammed, which freed him from his duty to serve Czerka and gave him the ability to lie. In between each round of investigation, you'll need to question both men and the information droid to unlock the proper comments to Bolook. Wookieepedia is a FANDOM Movies Community. 1) To Residential 082 East You begin from #1. This feat is cumulative, so if you achieve the third rank, you can use level one, two, or three implants. So take a dive on the first run, and save your best effort for the second heat. Explore the Apartments if you wish; you can use Carth to unlock the doors if you don't have points in the security skill. The Sith, of course, spot you, and you find yourself in a fight before you know it. If you unlock his quest, you'll eventually meet someone who tells Carth that his son is alive and well--and training to become a Sith at the Academy on Korriban. This is a great skill to initiate just before a tough battle, or when you have a single powerful foe cornered and are dueling to the death. Mission fills out KOTOR's video-game quota for annoyingly-voiced teenage girls.
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